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Renderer Member List
This is the complete list of members for Renderer, including all inherited members.
- adjustCameraLookAtDistance(float adjdist)
- applyCamera(float prevPosWeight=0.0)
- camera_changed
[private]
- camera_moved
[private]
- cameraAngle
[private]
- cameraDistance
[private]
- cameraMode
[private]
- cameraMoved()
[inline]
- cameraPitch
[private]
- cameraPosition
[private]
- checkError(const char *str=NULL)
- clearBuffer()
[inline]
- currentfont
[private]
- currentRenderingMode
[private]
- fogColor
[private]
- freeTGLObject(const char *fname)
- fullscreen
[private]
- getCameraLookAt()
[inline]
- getCameraLookAtDistance() const
[inline]
- getCameraPosition()
[inline]
- getFullScreen()
[inline]
- getScreenDepth()
[inline]
- getScreenH()
[inline]
- getScreenW()
[inline]
- getTexture(const char *texturefile, bool warn=true)
- getTextureID(const char *texturefile, bool warn=true)
- getTGLObject(const char *fname)
- GL_ActiveTextureARB_Func typedef
[private]
- GL_MultiTexCoord2fARB_Func typedef
[private]
- glActiveTextureARB_ptr
[private]
- glMultiTexCoord2fARB_ptr
[private]
- initCamera()
- loadTexture(const char *texturefile, enum AlphaModes alpha=BLEND_ALPHA, bool mipmap=false, int minfilter=GL_NEAREST, int magfilter=GL_NEAREST, int wrapmode=GL_CLAMP)
- loadTGLObject(const char *fname)
- lookAt
[private]
- lookUp
[private]
- maxViewDistance
[private]
- moveCamera2DRight(float x)
- moveCamera2DUp(float y)
- moveCameraForward(float forward)
- moveCameraXYZ(float x, float y, float z=0, bool updateLookat=true)
- multitexturing
[private]
- object_clients
[private]
- object_file_names
[private]
- objects
[private]
- renderBox(Vector p1, Vector p2, float r, float g, float b, float a, GLint textureid=0)
- renderBox(Vector p1, Vector p2, Color col, GLint textureid=0)
[inline]
- renderBox(Vector p1, Vector p2, Vector textureoff1, Vector textureoff2, float r, float g, float b, float a, GLint textureid)
- renderBox(Vector p1, Vector p2, Vector textureoff1, Vector textureoff2, Color col, GLint textureid)
[inline]
- Renderer(int w, int h, int depth, bool fullscr)
- renderMouseCursor(Vector p)
- renderPoint(Vector pos, Color col, float size=1)
- renderSelectionBox(Vector p1, Vector p2)
- renderText(int x, int y, const char *str)
- renderText(float x, float y, const char *str)
[inline]
- rotateCameraAngle(float angle, float pitch)
- screen
[private]
- screen_depth
[private]
- screen_h
[private]
- screen_w
[private]
- screenToWorld(int x, int y, float z=-1)
- screenToWorld(float x, float y, float z=-1)
[inline]
- set3DModelView()
[private]
- setCameraAltitude(float z)
- setCameraAngle(float angle, float pitch)
- setCameraLookAt(Vector pos, bool updatePosition=true)
- setCameraLookAtDistance(float dist)
- setCameraMode(enum CameraModes mode)
- setCameraPosition(float x, float y, float z, bool updateLookat=true)
- setCameraPosition(Vector pos, bool updateLookat=true)
- setFont(BFont *font)
[inline]
- setRenderingMode(enum RenderingModes mode)
- setVideoMode(int w, int, int depth, bool fullscr)
- smoothCameraPosition
[private]
- smoothLookAt
[private]
- smoothLookUp
[private]
- swapBuffers()
[inline]
- textLength(const char *str)
- textures
[private]
- toggleFullScreen()
[inline]
- toggleWireframe()
[inline]
- wireframe
[private]
- worldToScreen(Vector &objpos)
- ~Renderer()
Generated at Fri Oct 5 20:23:53 2001 for Executor by
1.2.10 written by Dimitri van Heesch,
© 1997-2001