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gamegui.h

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00001 /***************************************************************************
00002                           gamegui.h  -  description
00003                              -------------------
00004     begin                : Sun Sep 9 2001
00005     copyright            : (C) 2001 by T Kontkanen
00006     email                : tkontkanen@mail.com
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  ***************************************************************************/
00017 
00018 #ifndef GAMEGUI_H
00019 #define GAMEGUI_H
00020 
00021 
00022 
00023 #include "game.h"
00024 #include "font.h"
00025 
00026 class Game;
00027 
00032 class GameGUI {
00033 public:
00035     GameGUI( Game *parent );
00036     ~GameGUI();
00037 
00039     void render();
00041     void refreshGUI();
00043     void updateFrame();
00044     
00045 private:
00046     void renderHUD();
00047     void renderButtons();
00048     void initButtons();
00049 
00050     Game *game;
00051     Renderer *renderer;
00052     Player **players;
00053     Input *input; //shortcut to game->input
00054     
00055     //button stuff
00056     GUIButton *buttons[MAX_GUIBUTTONS];
00057     int buttcount; //count of buttons created
00058     Vector buttonbase; //base position
00059     Color buttonpanelcol;
00060     
00061     // selection
00062     Vector select_p1, select_p2;
00063     
00064     //camera stuff
00065     float cameraspeed; // multiplier for camera speed, default 1.0
00066     tgl_object *marker;
00067 };
00068 
00069 #endif

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