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unitmarine.h

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00001 /***************************************************************************
00002                           unit.h  -  description
00003                              -------------------
00004     begin                : Wed Jul 25 2001
00005     copyright            : (C) 2001 by T Kontkanen
00006     email                : tkontkanen@mail.com
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  ***************************************************************************/
00017 
00018 #ifndef UNITMARINE_H
00019 #define UNITMARINE_H
00020 
00021 #include "renderer.h"
00022 #include "player.h"
00023 #include "ground.h"
00024 #include "allincludes.h"
00025 #include "gamedefs.h"
00026 #include "vector.h"
00027 #include "groundmovement.h"
00028 #include "bulletweapon.h"
00029 #include "unit.h"
00030 
00035 class Player;
00036 class Unit;
00037 
00038 using namespace TGL;
00039 
00040 class Game;
00041 
00042 class UnitMarine : public Unit, GroundMovement, BulletWeapon {
00043 public:
00044     UnitMarine::UnitMarine( Game *pgame, int myplayernum, int myunitnum );
00045     virtual ~UnitMarine();
00046 
00047     //controls
00048     virtual int action( int actionnum, Vector destpos );
00049     
00050     //render
00051     virtual int render(); // render this unit
00052     
00053     virtual int step();
00054     
00055     virtual void setUnitPosition( Vector pos ) { setPosition( pos ); }
00056     virtual Vector& getUnitPosition( void ) { return getPosition(); }
00057 private:
00058     //needed information
00059     int playerNum; // number of this player
00060     tgl_object *model;
00061 
00063     void findTarget();
00064     
00065     Renderer *renderer;
00066     Game *game;
00067     Ground *ground;
00068     Player **players; //the other players including this
00069         
00070     //unit information
00071     int unitNum; // number of this unit
00072 };
00073 
00074 #endif

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