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UnitCommandCenter Member List
This is the complete list of members for UnitCommandCenter, including all inherited members.
- action(int actionnum, Vector destpos)
[virtual]
- decreaseHitpoints(float amount)
[inline]
- DummyMovement(Game *pgame)
[private]
- game
[private]
- getAngle()
[inline, private]
- getHitpoints()
[inline]
- getMaxHitpoints()
[inline]
- getPitch()
[inline, private]
- getPosition()
[inline, private]
- getSpeed()
[inline, private]
- getTarget()
- getTilt()
[inline, private]
- getUnitPosition(void)
[inline, virtual]
- getUnitType()
[inline]
- ground
[private]
- increaseHitpoints(float amount)
[inline]
- isAlive()
[inline]
- isSelected()
[inline]
- model
[private]
- moveGetDestination()
[inline, private]
- moveSetDestination(Vector destpos)
[inline, private]
- moveStep()
[private]
- playerNum
[private]
- players
[private]
- primaryAction(Vector destpos)
[inline, virtual]
- render()
[virtual]
- renderer
[private]
- screenSelect(Vector sel1, Vector sel2)
- setAcceleration(float a)
[inline, private]
- setHitpoints(float percent)
[inline]
- setMaxHitpoints(float maxpoints)
[inline, protected]
- setPosition(Vector &pos)
[inline, private]
- setPrimaryAction(int actionnum)
[inline, virtual]
- setTarget(Unit *enemy)
- setTarget(int player, int unitnum)
- setTopSpeed(float speed)
[inline, private]
- setTurnRate(float rate)
[inline, private]
- setUnitPosition(Vector pos)
[inline, virtual]
- setUnitType(enum UnitTypes type)
[inline, protected]
- step()
[virtual]
- Unit(Game *pgame)
- UnitCommandCenter::UnitCommandCenter(Game *pgame, int myplayernum, int myunitnum)
- unitNum
[private]
- ~DummyMovement()
[private]
- ~Unit()
[virtual]
- ~UnitCommandCenter()
[virtual]
Generated at Fri Oct 5 20:23:53 2001 for Executor by
1.2.10 written by Dimitri van Heesch,
© 1997-2001