00001 /*************************************************************************** 00002 bulletweapon.h - description 00003 ------------------- 00004 begin : Fri Sep 14 2001 00005 copyright : (C) 2001 by T Kontkanen 00006 email : tkontkanen@mail.com 00007 ***************************************************************************/ 00008 00009 /*************************************************************************** 00010 * * 00011 * This program is free software; you can redistribute it and/or modify * 00012 * it under the terms of the GNU General Public License as published by * 00013 * the Free Software Foundation; either version 2 of the License, or * 00014 * (at your option) any later version. * 00015 * * 00016 ***************************************************************************/ 00017 00018 #ifndef BULLETWEAPON_H 00019 #define BULLETWEAPON_H 00020 00021 00022 #include "renderer.h" 00023 #include "ground.h" 00024 #include "game.h" 00025 #include "allincludes.h" 00026 #include "gamedefs.h" 00027 #include "vector.h" 00028 00033 class BulletWeapon { 00034 public: 00035 BulletWeapon( Game *pgame ); 00036 ~BulletWeapon(); 00037 00039 void weaponThink(); 00040 00042 void setDamage( float hitpoints ) { damage=hitpoints; } 00044 void setFireRate( float bulletspersec ) { firerate=bulletspersec; } 00046 void setSightRange( float range ) { maxrange=range; } 00048 void setMinRange( float range ) { minrange=range; } 00049 00050 private: 00051 Game *wgame; // parent game 00052 Renderer *wrenderer; //parent renderer 00053 00054 // params 00055 float damage, firerate, maxrange, minrange; 00056 }; 00057 00058 #endif