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Ground Member List
This is the complete list of members for Ground, including all inherited members.
- cameraMoved()
- game
[private]
- getBit(unsigned char *buffer, unsigned int bitnum) const
- getElevation(float x, float y) const
- getMapReservationLine(float x1, float y1, float x2, float y2) const
- getMapReservationPoint(float x, float y) const
- getTerrainHeight() const
- getTerrainWidth() const
- grid_h
[private]
- grid_w
[private]
- grid_w_bytes
[private]
- Ground(Game *parentGame)
- groundGrid
[private]
- isSameReservationPoint(float x, float y, float x2, float y2) const
- loadMap(const char *fname)
- renderer
[private]
- renderTerrain()
- sealevel
[private]
- setBit(unsigned char *buffer, unsigned int bitnum, bool state)
- setMapReservationLine(float x1, float y1, float x2, float y2, bool state)
- setMapReservationPoint(float x, float y, bool state)
- settings
[private]
- swapInts(int &i1, int &i2) const
[inline, private]
- terrain
[private]
- terrainrefreshing
[private]
- toggleTesslation()
- unloadMap()
- ~Ground()
Generated at Fri Oct 5 20:23:53 2001 for Executor by
1.2.10 written by Dimitri van Heesch,
© 1997-2001