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unitcommandcenter.h

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00001 /***************************************************************************
00002                           unitcommandcenter.h  -  description
00003                              -------------------
00004     begin                : Sun Aug 26 2001
00005     copyright            : (C) 2001 by T Kontkanen
00006     email                : tkontkanen@mail.com
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  ***************************************************************************/
00017 
00018 #ifndef UNITCOMMANDCENTER_H
00019 #define UNITCOMMANDCENTER_H
00020 
00025 #include "renderer.h"
00026 #include "player.h"
00027 #include "ground.h"
00028 #include "allincludes.h"
00029 #include "gamedefs.h"
00030 #include "vector.h"
00031 #include "dummymovement.h"
00032 #include "unit.h"
00033 #include "unitmarine.h"
00034 
00039 class Player;
00040 class Unit;
00041 
00042 using namespace TGL;
00043 
00044 class Game;
00045 
00046 class UnitCommandCenter : public Unit, DummyMovement {
00047 public:
00048     UnitCommandCenter::UnitCommandCenter( Game *pgame, int myplayernum, int myunitnum );
00049     virtual ~UnitCommandCenter();
00050 
00051     //controls
00052     virtual int action( int actionnum, Vector destpos );
00053     
00054     //render
00055     virtual int render(); // render this unit
00056     
00057     virtual int step();
00058     
00059     virtual void setUnitPosition( Vector pos ) { setPosition( pos ); }
00060     virtual Vector& getUnitPosition( void ) { return getPosition(); }
00061 private:
00062     //needed information
00063     int playerNum; // number of this player
00064     tgl_object *model;
00065 
00066     Renderer *renderer;
00067     Game *game;
00068     Ground *ground;
00069     Player **players; //the other players including this
00070         
00071     //unit information
00072     int unitNum; // number of this unit
00073 };
00074 
00075 
00076 #endif

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