Go to the source code of this file.
Defines | |
#define | M_LEFT 0 |
#define | M_MIDDLE 1 |
#define | M_RIGHT 2 |
#define | SCREEN_BORDER_SIZE 10 |
#define | MAX_PLAYERS 16 |
#define | MAX_UNITS 500 |
#define | MAX_TGL_OBJECTS 500 |
#define | MAX_FILE_NAME_LEN 256 |
#define | MAX_TEXTURES 128 |
#define | MAX_TGL_TEXTURES 128 |
#define | MAX_GUIBUTTONS 128 |
#define | MAINLOOP_FPS 100 |
#define | MAINLOOP_TIME (1000/MAINLOOP_FPS) |
#define | MAINLOOP_FPSINV (1.0/float(MAINLOOP_FPS)) |
#define | FRAMERATE 33 |
#define | UNIT_CYCLE_TIME (1000/FRAMERATE) |
#define | RAMERATEINV (1.0/float(FRAMERATE)) |
#define | GROUND_GRID_RESOLUTION 2 |
#define | MAINLOOP_PER_FRAME(x) (float(x)*MAINLOOP_FPSINV) |
#define | PER_FRAME(x) (float(x)*RAMERATEINV) |
#define | RAD_TO_DEG(x) (float(x)*57.2957795131) |
#define | DEG_TO_RAD(x) (float(x)*0.1745329252) |
#define | A_NONE -1 |
#define | A_CANCEL 0 |
#define | A_MOVE 1 |
#define | A_HOLD_POSITION 2 |
#define | A_PATROL 3 |
#define | A_ATTACK 4 |
#define | A_HARVEST_REPAIR 5 |
#define | A_AUTO 6 |
#define | A_TEST 32 |
#define | UNIT_MARINE 1 |
#define | MARINE_MODEL "/files/3d/executor/marine.t3d" |
#define | MARKER_MODEL "/files/3d/cross.t3d" |
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