Editing Simucube product USB interface documentation
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** These can be set by users to inteface with Simucube-compatible pedals or handbrakes, or with (upcoming) analog axises (clutch paddles) from Simucube Wireless Wheels | ** These can be set by users to inteface with Simucube-compatible pedals or handbrakes, or with (upcoming) analog axises (clutch paddles) from Simucube Wireless Wheels | ||
* Buttons: There are 128 buttons. | * Buttons: There are 128 buttons. | ||
− | ** All buttons can be used by Simucube 1 physical interface, and when combined with a Simucube wireless wheel, support for all 128 buttons | + | ** All buttons can be used by Simucube 1 physical interface, and when combined with a Simucube wireless wheel, support for all 128 buttons can be required for optimal user experience. |
==Simucube product USB interface detection== | ==Simucube product USB interface detection== | ||
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Note, that the first part of the guiProduct ID is in hexadecimal, and can be used to identify the device in game application's detection code. See: https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416610(v=vs.85)?redirectedfrom=MSDN | Note, that the first part of the guiProduct ID is in hexadecimal, and can be used to identify the device in game application's detection code. See: https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416610(v=vs.85)?redirectedfrom=MSDN | ||
Good tool to investigate available DirectInput devices on the system is the DiTool, available from https://sourceforge.net/projects/x360ce/files/ditool.zip/download | Good tool to investigate available DirectInput devices on the system is the DiTool, available from https://sourceforge.net/projects/x360ce/files/ditool.zip/download | ||
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