Difference between revisions of "Simucube product USB interface documentation"
From Granite Devices Knowledge Wiki
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Note, that the first part of the guiProduct ID is in hexadecimal, and can be used to identify the device in game application's detection code. See: https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416610(v=vs.85)?redirectedfrom=MSDN | Note, that the first part of the guiProduct ID is in hexadecimal, and can be used to identify the device in game application's detection code. See: https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416610(v=vs.85)?redirectedfrom=MSDN | ||
+ | Good tool to investigate available DirectInput devices on the system is the DiTool, available from https://sourceforge.net/projects/x360ce/files/ditool.zip/download | ||
[[Category:Force_feedback_system]] | [[Category:Force_feedback_system]] | ||
[[Category:Simucube_2]] | [[Category:Simucube_2]] | ||
[[Category:Technology]] | [[Category:Technology]] |
Revision as of 23:33, 8 February 2020
Simucube product USB axis description and support requirements
- Wheel axis: X axis, Unsigned 16 bit field, 0-65535 value
- Y axis: Unsigned 16 bit field. This axis will idle at center position. However, users can map external pedal or handbrake to this axis.
- Do not utilize product X and Y axises for in-game menu browsing!
- Pedal/handbrake axises: 6 additional axises, unsigned 16 bit values.
- These can be set by users to inteface with Simucube-compatible pedals or handbrakes, or with (upcoming) analog axises (clutch paddles) from Simucube Wireless Wheels
- Buttons: There are 128 buttons.
- All buttons can be used by Simucube 1 physical interface, and when combined with a Simucube wireless wheel, support for all 128 buttons is required for optimal user experience.
Simucube product USB interface detection
- USB Vendor ID: 0x16d0
- USB Product IDs and Windows guidProduct ID list:
Product name | USB Product ID | guiProduct ID |
---|---|---|
Simucube 1 | 0x0d5a | {0D5A16D0-0000-0000-0000-504944564944} |
Simucube 2 Sport | 0x0d61 | {0D6116D0-0000-0000-0000-504944564944} |
Simucube 2 Pro | 0x0d60 | {0D6016D0-0000-0000-0000-504944564944} |
Simucube 2 Ultimate | 0x0d5f | {0D5F16D0-0000-0000-0000-504944564944} |
Note, that the first part of the guiProduct ID is in hexadecimal, and can be used to identify the device in game application's detection code. See: https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416610(v=vs.85)?redirectedfrom=MSDN Good tool to investigate available DirectInput devices on the system is the DiTool, available from https://sourceforge.net/projects/x360ce/files/ditool.zip/download