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==== DirectInput Effect Settings and Descriptions ====
 
==== DirectInput Effect Settings and Descriptions ====
The sliders in this section allow for adjustment of DirectInput effects. Adjusting these effect sliders allow you to change how much the SimuCUBE reacts to Game Generated Effects via DirectInput and control their output.<blockquote>''Friction Effect:'' Changes to the weight of the wheel based on game provided data.</blockquote><blockquote>''Damping Effect:'' Damping is used by some games to dampen the wheel. Damping is a resistive force that is proportional to the wheel rotating speed. Some game titles use this to dampen oscillations.</blockquote><blockquote>''Spring Effect:'' Spring is used to localize or return the wheel to always at the same position. Note, that games can also set positions other than center for the spring effect.</blockquote><blockquote>''Sine wave effect:'' Sine wave is used in some games to make sinusoidal vibrations to the torque signal.</blockquote><blockquote>''Square wave effect:'' Square wave is used to output sharp low to high to low type effect to the torque signal.</blockquote><blockquote>''Sawtooth effect:'' Sawtooth effects are used to create slowly rising and sharply dropping or sharply rising but slowly dropping ripples to the torque signal. This effect slider controls both the SawtoothUp and SawtoothDown effects.</blockquote><blockquote>''Triangle wave effect:'' Triangle wave can be used to output torque signals that rise and fall with constant rate.</blockquote>The "'''Active'''" column to the right of the sliders indicates the effects in use or created using the symbols described:<blockquote>- effect not in use</blockquote><blockquote>○ effect is created and running, but its values are not actively changed by the game</blockquote><blockquote>● effect is created, and its values are being actively controlled by the game</blockquote>
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The sliders in this section allow for adjustment of DirectInput effects. Adjusting these effect sliders allow you to change how much the SimuCUBE reacts to Game Generated Effects via DirectInput and control their output.
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The "Active" column to the right of the sliders indicates the effects in use or created using the symbols described:<blockquote>- effect not in use</blockquote><blockquote>○ effect is created and running, but its values are not actively changed by the game</blockquote><blockquote>● effect is created, and its values are being actively controlled by the game</blockquote>''Friction Effect:'' Changes to the weight of the wheel based on game provided data.
 +
 
 +
''Damping Effect:'' Damping is used by some games to dampen the wheel. Damping is a resistive force that is proportional to the wheel rotating speed. Some game titles use this to dampen oscillations.
 +
 
 +
''Spring Effect:'' Spring is used to localize or return the wheel to always at the same position. Note, that games can also set positions other than center for the spring effect.
 +
 
 +
''Sine wave effect:'' Sine wave is used in some games to make sinusoidal vibrations to the torque signal.
 +
 
 +
''Square wave effect:'' Square wave is used to output sharp low to high to low type effect to the torque signal.
 +
 
 +
''Sawtooth effect:'' Sawtooth effects are used to create slowly rising and sharply dropping or sharply rising but slowly dropping ripples to the torque signal. This effect slider controls both the SawtoothUp and SawtoothDown effects.
 +
 
 +
''Triangle wave effect:'' Triangle wave can be used to output torque signals that rise and fall with constant rate.
  
 
=== Hardware Set-up Tab: ===
 
=== Hardware Set-up Tab: ===
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'''''Warning:''''' if you are using the SimuCUBE acrylic case please be careful when opening as the acrylic can be brittle and crack
 
'''''Warning:''''' if you are using the SimuCUBE acrylic case please be careful when opening as the acrylic can be brittle and crack
 
[[Category:SimuCUBE]]
 
[[Category:SimuCUBE_troubleshooting]]
 
[[Category:SimuCUBE_user_guide]]
 
[[Category:Software]]
 
[[Category:Troubleshooting]]
 

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